Patch 1.8 (à venir)

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Patch 1.8 (à venir)

Messagepar Thanatoeil » Ven 5 Oct 2012, 16:37

Un VIP du site Heroes Community a diffusé le contenu du prochain patch (1.8). La sortie est envisagée pour la semaine prochaine (donc entre les 8 et 12 octobre).

Le sujet original : http://heroescommunity.com/viewthread.php3?TID=38132

Le contenu (en anglais) :
Patch 1.8 release notes:

· Bug fixes:

o Campaign/Scenarios
§ In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.
§ In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.
§ Kiril has two swords in his hand during the reputation upgrade scene.
§ In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri
§ In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.
§ In the 4th Haven campaign map, the hero is overlapped by the Inferno castle's texture.
§ In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.
§ In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.
§ In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.
§ Fortune of Crag Hack map - Quest item present on Multiplayer map
§ In the 2nd Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship.
§ In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.
§ In a tale of two Guardians map, the Lord Xeen’s army is triggered too early and it is too aggressive.
§ In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map.
§ A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn't be able to recruit her from the Hall of heroes.
§ Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn't be able to recruit him from the Hall of Heroes.
§ A princess of Varn - Primary Quest marker is not displayed on the in game map menu.
§ 4th Inferno campaign map - Wrong deployment area for creatures in combat map.
§ Gold Edition Map - Lord Haart should have a higher level.
§ Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.
§ Tutorial - The stack of Vestals does not join the hero's army.
§ Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually.
§ The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".

o Dynasty Weapons/Traits/Pets
§ Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it's affecting a stack.
§ The "Wrath of the Orcs" ability of the Malathua's Cleaver dynasty weapon generates debug text in the event log.
§ The level 3 (Sephiel's Voice) ability of the Heartending Song gives too little heal.
§ Alma is to small and it’s very hard to spot on the adventure map.
§ The level bar of a Dynasty Weapon shows a constant value.
§ Same color is used for the progress bar and numeric values in the Dynasty Weapon's upgrade bar.
§ The Dynasty Weapons equipped by a hero can't be changed.
§ The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.

o Achievements
§ The mana spent in manual combat is doubled in "Channeler" achievement's counter.
§ Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement.
§ For Blood and Honor - Inconsistency between the name of the week in the achievement's description and in-game.
§ The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him.
§ "No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature's HP bar is fully restored.
§ "Finesse" achievement is not unlocked after defeating Giovanni in the required time.

o Abilities/Creatures abilites
§ In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn't displayed anymore.
§ The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.
§ The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
§ The Lich's "Life Drain" ability has a misleading value in its tooltip.
§ Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice.
§ “Natural Born Leader” ability displays no description for ability in tooltip. Instead Title is displayed twice.
§ Using the Sun Crusader's "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit.
§ The Centaur's "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur.
§ Hero can sabotage or plunder his own mine.
§ The description of the Arachne's level 5 ability contains the value 0/.
§ The Abilities that summon elementals will summon more creatures than stated in the spell book.
§ Defender I ability - Inconsistency between tooltip and behavior.
§ Assailant I - Inconsistency between tooltip and behavior.
§ The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns.
§ Yume"Ice Armor" specialization is missing.
§ The Blazing Glory's "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat.
§ The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map.
§ Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat.
§ The Wanizame's "Blood Frenzy" will cause 100% of the creature's normal damage rather than the stated 30%.
§ No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook.
§ The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.
§ Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.
§ Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.
§ Debug text can be seen when attempting to use the Mizu-Kami's "Spirit Bond" skill on a unit when it is already active on another creature stack.
§ No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana.
§ The Siege Master II ability is functional in normal Duel maps.
§ The description of the Dreamwalker's "Sky and earth" special ability contains the value 0.
§ The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase.
§ The game crashes when the user casts the "Terror" spell on the Idol of Storms structure.
§ The player can use the "Sabotage Mine" and "Plunder Mine" on his mines.
§ No specialization present for Acamas in the Heroic Abilities page of the Ability tree.
§ Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.
§ The "Blizzard" spell can't be cast 2 times over the same area
§ "Pressed attack" ability has the same bonus for blood and tears reputation.
§ The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.

o Localization/Text fixes
§ Town dwellings now indicate the number of creature per week in their tooltip.
§ In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.
§ During the 1st Prologue Mission, missing subtitles in video in Russian version.
§ During Prologue, missing translation in dialog window (text and sound).
§ Missing tooltips for Kirin's special ability.
§ When an Artifact Set is equipped, the tooltip box is too small
§ In the Diving Attack's tooltip there is no information about the special ability's cooldown.
§ In the final campaign map, Malassa's Daughter's monologue after having conquered the fort displays inconsistency between audio and subtitles.
§ Placeholders and not translated texts in Chinese version.
§ In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.
§ Wrong and missing speaker name in intermission sequences.
§ Slightly inconsistency present at intermission sequence after defeating breeder queen.
§ In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff
§ In the Final campaign map, inconsistency between voice and subtitles.
§ In Necropolis' Hall of Heroes, some of heroes' name is not localized.
§ No translation for "My Dynasty" in main menu.
§ "Hz" not localized in the video settings of the main menu.
§ Grammar issue present in a certain string of the My Dynasty tooltip.
§ The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.
§ My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version.
§ My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version.
§ Debug string present in abilities titles for Prince S³awoj and Kiry³ in the Polish version.
§ Sveltana's background story is not localized
§ Missing translations for “Sir Jaywoods” hero name.
§ Inconsistency between text and audio during the Intro cinematic.
§ Duplicate string in tooltip for "Master of water" abilities.
§ Title displayed twice and missing description for all hero specialization abilities.
§ Grammar agreement issue in duel type string.
§ Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff.
§ "Goldmine" is not localized in German version.
§ The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value.
§ Tears Path - Debug text as the description of the Spring Spirit's Temple.
§ Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight.
§ The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game.
§ In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.
§ The Taunt ability has debug text present in the tooltips.
§ The tooltip for "Anathema” on Polish Localization states that the enemy suffers from "- 0%" Morale
§ Wrong description of the "Haste" talent in the Hero creation menu.
§ Incorrect message received after being defeated by the AI.
§ The names of the maps are not displayed on the client's loading screen if the host has Korean SKU installed
§ The debug text "undefined" is displayed for the faction of the open slots in the game lobby.
§ Missing text in the "Week of the Froth Snake" description
§ Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.
§ In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.
§ The Stronghold "Advanced Town Portal" has no tooltip.
§ Incomplete text displayed for the "accept invite" button.
§ In Dance Macabre campaign, "Great Lich's set" is not localized in game in Chinese version.
§ Warlords of XEEN - Missing translation of the names of the characters throughout the level.
§ Danse Macabre Campaign - Missing translation of several heroes' names.
§ A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.
§ The Conquest of Enroth - Missing translation of the names of the characters throughout the level.
§ Unlocked level bonuses don't appear as available in the tooltip description of an equipped Dynasty Weapon.
§ Missing translation in the Extra Content menu.
§ The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.

o Miscellaneous
§ In the “Rise to Power” multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.
§ During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.
§ The exchange rates are not the same before and after making a selection in the marketplace window.
§ There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version.
§ Confusing words in the lower part of the My Dynasty – Hero Abilities description tooltip.
§ Message "Your hero has been defeated by" appears twice in the events log.
§ Stone Skin Scroll - Missing description.
§ The chat window should not pup up on screen.
§ The text "Red Palm Tribe" is cut off in the Victory window of the 3rd Sanctuary campaign map.
§ In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.
§ In Duel Mode, the user's avatar doesn't change when AI’s turn is.
§ The areas explored by the AI's secondary hero do not unfog.
§ The game crashed when the client joined a multiplayer session and entered the lobby.
§ In “Creek of Lost Souls” map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.
§ The heroes' background stories can be modified when entering the game for the first time.
§ Wrong camera start spot on certain maps.
§ In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.
§ In the Duel Mode, the options from the drop down list are overlapping when changing the player's position from attacker to defender.
§ The game crashes when the escape key is used to close the multiplayer menu while having the news widget open
§ The game crashed when selecting "Play Manually" after being defeated in a Quick Combat.
§ In the Bestiary, low resolution picture for Azkaal.
§ The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.
§ The game crashes on intro cinematic if the network connection is lost.
§ The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.
§ Any pop-up message will remain on the screen after joining a session via game invite.
§ The Player Options Window remains opened after moving the player from the blocked list to the friends list.
§ If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI's turn will remain stuck
§ When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host
§ The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.
§ All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.
§ The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building.
§ In the Demo, creatures’ icons are doubled.
§ In the Demo, tapping the arrow to switch town, does not switch town.
§ In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session's client.
§ In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don't have any animation.
§ Game crashed when started saved session.
§ The game will crash for the client that enters 2 times in the same save game.
§ Game crashed when the user left a hotseat game against an AI opponent.
§ While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.
§ Different items are present in the Artifact Merchant after loading a game.
§ A glitch revealing the fog of war from the map is present when entering the town or fort screen.
§ The user remains stuck in the Town Screen if entering the town and by using the spellbook button.
§ After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.
§ The game crashes when loading the first autosave made on any campaign map.
§ Switching between different duel maps will allow the user to enter the Duel lobby without a Hero
§ The game crashes for the initial host after the client loads an auto-saved game
§ In Duel Mode, creature stack cannot be attacked if overlapped with another stack.
§ Some of the Sandro moves are not audio co-related in Sandro theme menu.
§ In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.
§ In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.
§ The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.
§ The game crashed for the client when joining a previously saved session by the host.
§ Cut off text for the time log displayed in the friends list.
§ Danse Macadre- The game's background music does not stop when a cutscene starts.
§ The game crashes when the user quits the game on the AI's turn.
§ Quick save cannot be performed after loading a game until a new autosave is generated.
§ The "End Turn" button is functional only after it is pressed a second time.
§ The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.
§ Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes".
§ “Unlock" button appears "Unlocked" only after the user closes the DLC unlock window.
§ The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".

· Community Bug fixes

o Artifact
§ Ring of Swiftness doesn’t increase friendly creatures’ iniative.

o Miscellaneous
§ After an Arena battle, battle music keeps playing.

· Complete balancing list:

o Building costs:

§ Haven
· Griffin Aviary
o Gold cost decreased to 3750 instead of 5000.
o Wood cost decreased to 5 instead of 7.
o Ore cost decreased to 4 instead of 5.
o Crystal cost decreased to 4 instead of 7.
· Griffin Tower
o Gold cost decreased to 2500 instead of 3000.
o Wood cost decreased to 4 instead of 7.
o Ore cost decreased to 1 instead of 2.
o Crystal cost decreased to 3 instead of 7.
· Altar of Radiance
o Gold cost decreased to 4000 instead of 6000.
o Wood cost decreased to 5 instead of 8.
o Ore cost decreased to 5 instead of 8.
o Crystal cost decreased to 5 instead of 6.
· Altar of Resplendence
o Gold cost decreased to 3500 instead of 4000.
o Wood cost decreased to 5 instead of 8.
o Ore cost doesn’t change.
o Crystal cost decreased to 6 instead of 10.
· Chapel of the Holy Sun
o Gold cost decreased to 3250 instead of 4000.
o Wood cost decreased to 8 instead of 12.
o Ore cost doesn’t change.
o Crystal cost decreased to 3 instead of 5.
· Priory of the Holy Sun
o Gold cost increased to 3000 instead of 2500.
o Wood cost decreased to 5 instead of 7.
o Ore cost decreased to 4 instead of 5.
o Crystal cost decreased to 4 instead of 5.
· Transept of Heaven
o Gold cost decreased to 11000 instead of 15000.
o Wood cost decreased to 13 instead of 20.
o Ore cost doesn’t change.
o Crystal cost decreased to 14 instead of 20.
· Transept of Elysium
o Gold cost decreased to 9000 instead of 15000.
o Wood cost decreased to 12 instead of 20.
o Ore cost decreased to 10 instead of 25.
o Crystal cost decreased to 20 instead of 11.
· Advanced Marketplace
o Gold cost decreased to 2500 instead of 3000.
o Wood cost decreased to 2 instead of 5.
o Ore cost doesn’t change.
o Crystal cost decreased to 2 instead of 5.
· Unique Building Tier 2
o Gold cost decreased to 2000 instead of 2500.
o Wood cost decreased to 2 instead of 5.
o Ore cost doesn’t change.
o Crystal cost decreased to 2 instead of 5.
· Unique Building Tier 3
o Gold cost decreased to 4000 instead of 5000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost decreased to 8 instead of 10.
· Marksman Tower
o Gold cost decreased to 2750 instead of 3000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost doesn’t change.
· Cathedral of Light
o Gold cost increased to 2500 instead of 2250.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost doesn’t change.

§ Inferno
· Raging Kennels
o Gold cost increased to 2250 instead of 2000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost doesn’t change.
· Hall of Forbidden Desires
o Gold cost decreased to 2750 instead of 3000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost doesn’t change.
· Spawning Chamber
o Gold cost decreased to 3000 instead of 5000.
o Wood cost decreased to 3 instead of 5.
o Ore cost decreased to 4 instead of 7.
o Crystal cost decreased to 3 instead of 7.
· Spawning Hive
o Gold cost increased to 3500 instead of 3000.
o Wood cost increased to 2 instead of 0.
o Ore cost decreased to 5 instead of 6.
o Crystal cost decreased to 4 instead of 6.
· Hall of Torment
o Gold cost increased to 3500 instead of 3000.
o Wood cost decreased to 5 instead of 8.
o Ore cost decreased to 5 instead of 8.
o Crystal cost decreased to 5 instead of 6.
· Hall of Agony
o Gold cost decreased to 3000 instead of 3500.
o Wood cost decreased to 0 instead of 2.
o Ore cost decreased to 5 instead of 6.
o Crystal cost doesn’t change.
· Pen of Mayhem
o Gold cost decreased to 4000 instead of 5000.
o Wood cost doesn’t change.
o Ore cost decreased to 8 instead of 12.
o Crystal cost decreased to 3 instead of 5.
· Pen of Chaos
o Gold cost decreased to 3000 instead of 5000.
o Wood cost decreased to 4 instead of 5.
o Ore cost decreased to 5 instead of 10.
o Crystal cost decreased to 4 instead of 10.
· Pit of Bile
o Gold cost decreased to 10000 instead of 12500.
o Wood cost decreased to 13 instead of 20.
o Ore cost decreased to 11 instead of 25.
o Crystal cost decreased to 12 instead of 20.
· Pit of Hate
o Gold cost decreased to 10000 instead of 17500.
o Wood cost decreased to 12 instead of 20.
o Ore cost decreased to 14 instead of 15.
o Crystal cost decreased to 13 instead of 20.
· Chaos Crucible
o Gold cost decreased to 2500 instead of 3000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost doesn’t change.
· Unique Building Tier 2
o Gold cost decreased to 2000 instead of 2500.
o Wood cost doesn’t change.
o Ore cost decreased to 2 instead of 5.
o Crystal cost decreased to 2 instead of 5.
· Unique Building Tier 3
o Gold cost decreased to 4000 instead of 5000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost decreased to 8 instead of 10.

§ Necropolis
· Unique Building Tier 2
o Gold cost decreased to 2000 instead of 2500.
o Wood cost doesn’t change.
o Ore cost decreased to 2 instead of 5.
o Crystal cost decreased to 2 instead of 5.
· Unique Building Tier 3
o Gold cost decreased to 4000 instead of 5000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost decreased to 8 instead of 10.
· Hall of Immortals
o Gold cost decreased to 7500 instead of 10000.
o Wood cost increased to 5 instead of 0.
o Ore cost decreased to 0 instead of 5.
o Crystal cost doesn’t change.
· Sepulcher
o Gold cost decreased to 4000 instead of 6000.
o Wood cost doesn’t change.
o Ore cost decreased to 7 instead of 10.
o Crystal cost decreased to 4 instead of 7.
· Mausoleum
o Gold cost decreased to 3000 instead of 4000.
o Wood cost doesn’t change.
o Ore cost decreased to 7 instead of 9.
o Crystal cost decreased to 6 instead of 9.
· Pestilent Tomb
o Gold cost doesn’t change.
o Wood cost decreased to 5 instead of 8.
o Ore cost decreased to 5 instead of 10.
o Crystal cost decreased to 3 instead of 5.
· Pestilent Catacomb
o Gold cost increased to 3500 instead of 3000.
o Wood cost doesn’t change.
o Ore cost decreased to 5 instead of 6.
o Crystal cost doesn’t change.
· Vampire Mansion
o Gold cost decreased to 3500 instead of 4000.
o Wood cost decreased to 4 instead of 5.
o Ore cost decreased to 5 instead of 8.
o Crystal cost decreased to 4 instead of 6.
· Vampire Palace
o Gold cost decreased to 2500 instead of 4000.
o Wood cost decreased to 3 instead of 5.
o Ore cost decreased to 3 instead of 6.
o Crystal cost decreased to 2 instead of 7.
· Spider Temple
o Gold cost decreased to 11000 instead of 17500.
o Wood cost decreased to 14 instead of 25.
o Ore cost decreased to 13 instead of 15.
o Crystal cost decreased to 13 instead of 25.
· Spider Sanctum
o Gold cost decreased to 9000 instead of 12500.
o Wood cost decreased to 11 instead of 15.
o Ore cost decreased to 12 instead of 25.
o Crystal cost decreased to 12 instead of 15.

§ Sanctuary
· Unique Building Tier 2
o Gold cost decreased to 2000 instead of 2500.
o Wood cost doesn’t change.
o Ore cost decreased to 2 instead of 5.
o Crystal cost decreased to 2 instead of 5.
· Unique Building Tier 3
o Gold cost decreased to 4000 instead of 5000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost decreased to 8 instead of 10.
· Advanced Marketplace
o Gold cost decreased to 2500 instead of 3000.
o Wood cost doesn’t change.
o Ore cost decreased to 2 instead of 5.
o Crystal cost decreased to 2 instead of 5.
· Pearl Sanctuary
o Gold cost increased to 2750 instead of 2000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost doesn’t change.
· Blessed Pond
o Gold cost decreased to 2250 instead of 3000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost doesn’t change.
· Sacred Source
o Gold cost decreased to 3250 instead of 4000.
o Wood cost decreased to 4 instead of 6.
o Ore cost decreased to 5 instead of 8.
o Crystal cost decreased to 4 instead of 6.
· Sanctified Source
o Gold cost decreased to 3000 instead of 5000.
o Wood cost increased to 3 instead of 0.
o Ore cost decreased to 3 instead of 10.
o Crystal cost decreased to 6 instead of 8.
· Frost Shrine
o Gold cost increased to 3500 instead of 2500.
o Wood cost decreased to 0 instead of 4.
o Ore cost increased to 7 instead of 5.
o Crystal cost decreased to 5 instead of 9.
· Frost Miya
o Gold cost decreased to 2500 instead of 3000.
o Wood cost decreased to 2 instead of 5.
o Ore cost decreased to 3 instead of 7.
o Crystal cost decreased to 2 instead of 5.
· Sunken Arena
o Gold cost decreased to 4250 instead of 5000.
o Wood cost doesn’t change.
o Ore cost decreased to 8 instead of 11.
o Crystal cost decreased to 3 instead of 5.
· Sunken Dojo
o Gold cost decreased to 3500 instead of 5000.
o Wood cost doesn’t change.
o Ore cost decreased to 6 instead of 8.
o Crystal cost decreased to 5 instead of 7.
· Misty Mountain
o Gold cost decreased to 11000 instead of 12500.
o Wood cost decreased to 13 instead of 25.
o Ore cost decreased to 13 instead of 25.
o Crystal cost decreased to 13 instead of 15.
· Cloudy Mountain
o Gold cost decreased to 9000 instead of 17500.
o Wood cost decreased to 12 instead of 15.
o Ore cost decreased to 12 instead of 15.
o Crystal cost decreased to 12 instead of 25.

§ Stronghold
· Unique Building Tier 2
o Gold cost decreased to 2000 instead of 2500.
o Wood cost decreased to 2 instead of 5
o Ore cost doesn’t change.
o Crystal cost decreased to 2 instead of 5.
· Unique Building Tier 3
o Gold cost decreased to 4000 instead of 5000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost decreased to 8 instead of 10.
· Advanced Marketplace
o Gold cost decreased to 2500 instead of 5000.
o Wood cost decreased to 2 instead of 5.
o Ore cost doesn’t change.
o Crystal cost decreased to 2 instead of 5.
· Dream Lodge
o Gold cost increased to 3500 instead of 3000.
o Wood cost decreased to 8 instead of 12.
o Ore cost doesn’t change.
o Crystal cost decreased to 3 instead of 5.
· Vision Lodge
o Gold cost decreased to 3000 instead of 3500.
o Wood cost decreased to 5 instead of 7.
o Ore cost decreased to 4 instead of 5.
o Crystal cost decreased to 5 instead of 8.
· Centaur Camp
o Gold cost decreased to 4000 instead of 6000.
o Wood cost decreased to 5 instead of 8
o Ore cost doesn’t change.
o Crystal cost decreased to 6 instead of 8.
· Centaur Outpost
o Gold cost decreased to 3000 instead of 4000.
o Wood cost decreased to 6 instead of 10.
o Ore cost doesn’t change.
o Crystal cost decreased to 4 instead of 7.
· Hut of Rage
o Gold cost decreased to 3500 instead of 4500.
o Wood cost decreased to 4 instead of 7.
o Ore cost decreased to 6 instead of 10.
o Crystal cost decreased to 3 instead of 5.
· Chamber of Rage
o Gold cost decreased to 3000 instead of 3500.
o Wood cost decreased to 4 instead of 5.
o Ore cost decreased to 4 instead of 5.
o Crystal cost decreased to 4 instead of 7.
· Cyclops Mound
o Gold cost decreased to 11000 instead of 17500.
o Wood cost decreased to 12 instead of 30.
o Ore cost decreased to 14 instead of 15.
o Crystal cost decreased to 13 instead of 15.
· Cyclops Hill
o Gold cost decreased to 9000 instead of 12500.
o Wood cost decreased to 12 instead of 30.
o Ore cost decreased to 14 instead of 15.
o Crystal cost decreased to 13 instead of 15.

§ All Factions
· Marketplace
o Gold cost increased to 2500 instead of 2000.
· Basic Fortification
o Gold cost increased to 2500 instead of 2000.
o Wood cost doesn’t change.
o Ore cost doesn’t change.
o Crystal cost doesn’t change.
· Superior Fortification
o Gold cost decreased to 7500 instead of 10000.
o Wood cost decreased to 15 instead of 20.
o Ore cost decreased to 15 instead of 20.
o Crystal cost doesn’t change.
· Basic Town Portal
o Gold cost increased to 3500 instead of 2500.
o Wood cost doesn’t change.
o Ore cost doesn’t change
o Crystal cost doesn’t change.
· Advanced Town Portal
o Gold cost increased to 7000 instead of 5000.
o Wood cost increased to 10 instead of 0.
o Ore cost increased to 10 instead of 0.
o Crystal cost doesn’t change.
· Tear of Asha
o Gold cost doesn’t change.
o Wood cost decreased to 15 instead of 20.
o Ore cost decreased to 15 instead of 20.
o Crystal cost decreased to 15 instead of 20.

o Town Dwelling conversion cost

§ Core basic dwelling
· Gold cost increased to 500 instead of 250.
· Wood cost increased to 1 instead of 0.
· Ore cost doesn’t change.
· Crystal cost decreased to 0 instead of 1.
§ Core Upgrade Dwelling
· Gold cost increased to 500 instead of 440.
· Wood cost increased to 1 instead of 0.
· Ore cost doesn’t change.
· Crystal cost doesn’t change.
§ Elite basic Dwelling
· Gold cost increased to 1000 instead of 500.
· Wood cost increased to 1 instead of 0.
· Ore cost doesn’t change.
· Crystal cost doesn’t change.
§ Elite Upgrade Dwelling
· Gold cost decreased to 1000 instead of 1500.
· Wood cost decreased to 1 instead of 2.
· Ore cost decreased to 1 instead of 6.
· Crystal cost doesn’t change.
§ Champion basic Dwelling
· Gold cost decreased to 2000 instead of 2750.
· Wood cost decreased to 3 instead of 5.
· Ore cost increased to 3 instead of 0.
· Crystal cost decreased to 3 instead of 4.
§ Champion Upgrade Dwelling
· Gold cost increased to 2000 instead of 750.
· Wood cost increased to 3 instead of 1.
· Ore cost increased to 3 instead of 1.
· Crystal cost increased to 3 instead of 1.

o External Dwellings Production

§ External Core Dwellings provide now :
· Haven
o Sentinel +3/week instead of +6/week.
o Crossbowman +2/week instead of +5/week.
o Sister +2/week instead of +4/week.
· Necropolis
o Skeletons +3/week instead of +6/week.
o Ghoul +2/week instead of +4/week.
o Ghost +2/week instead of +4/week.
· Inferno
o Maniacs +3/week instead of +5/week.
o Hellhound +2/week instead of +4/week.
o Succubus +2/week instead of +5/week.
· Sanctuary
o Shark Warrior +3/week instead of +5/week.
o Pearl Priestess +2/week instead of +4/week.
o Kappa +2/week instead of +5/week.
· Stronghold
o Goblins +3/week instead of +6/week.
o Crusher +2/week instead of +3/week.
o Harpy +2/week instead of +5/week.
§ External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:
· Haven
o Sun Rider +1/week instead of +3/week.
o Radiant Glory +1/week instead of +3/week.
o Griffin +2/week instead of +2/week.
· Necropolis
o Lich +1/week instead of +3/week.
o Vampire +2/week instead of +5/week.
o Lamasu +1/week instead of +4/week.
· Inferno
o Juggernaut +1/week instead of +2/week.
o Breeder +2/week instead of +3/week.
o Tormentor +1/week instead of +2/week.
· Sanctuary
o Spring Spirit +1/week instead of +4/week.
o Kenshi +1/week instead of +2/week.
o Snow Maiden +2/week instead of +3/week.
· Stronghold
o Jaguar Warrior +1/week instead of +3/week.
o Centaur +1/week instead of +2/week.
o Dreamwalker +2/week instead of +4/week.
§ External Champion Dwellings provide now 1 creature / week.

o Abilities
§ Effect “FROZEN” now gives vulnerability to “MIGHT” instead of “FIRE”.
§ Effect “CHILLED” now gives vulnerability to “MIGHT” instead of “FIRE”.
§ “Giant Slayer” bonus increased to 10/11/12 instead of 6/7/8.
§ “Spirit Form” duration last 2 turns maximum now.
§ “Ice Bolt” spell damages increased to 508/585/672 instead of 424/488/560.
§ Counterstrike III now only affects the first retaliation of a creature.
§ The Blazing Glory’s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.

o Creature Abilities
§ Haven
· Crossbowman and Marksmen can now shoot without hurting allies.
§ Stronghold
· Dreamweaver has now “Sky and Earth” and “Sky and Earth, Mass” abilities.
§ The following “Strike and Return” creatures can now choose to attack and hold position (Active ability):
- Harpy
- Fury
- Light Elemental
- Shadow Elemental
- Radiant Glory
- Blazing Glory

o Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:
§ Necropolis
· Duel Army 1
o Ghouls stack increased to 156 (+36).
o Vampire stack increased to 84 (+14).
· Duel Army 1
o Skeletons stack of 170 units replaces now the first stack of Specters.
o Ghouls stack increased to 130 (+10).
o Specters stack increased to 156 (+26).
o Lich stack increased to 67 (+11).
§ Sanctuary
· Duel Army 1
o Shark stack increased to 180 (+30).
o Kensei stack increased to 58 (+9).
· Duel Army 2
o Kappa stack of 160 units replaces now the first stack of Priestess.
o Priestess stack increased to 158 (+18).
o Spring Spirit Stack increased to 75 (+12).
§ Haven
· Duel Army 1
o Praetorian stack increased to 204 (+24).
o Sun Rider stack increased to 67 (+11).
· Duel Army 2
o Praetorian stack decreased to 170 (-10).
o Sister stack increased to 168 (+28).
o Griffin stack of 49 units replaces now the first stack of Radiant Glory.
o Radiant Glory stack increased to 67 (+11).
§ Inferno
· Duel Army 1
o Maniac stack increased to 150 (-140).
o Cerberus stack increased to 144 (+34).
o Tormented stack increased to 56 (+13).
o Juggernaut stack increased to 67 (+8).
· Duel Army 2
o Maniac stack increased to 150 (+140).
o Cerberus stack of 120 units replaces now the first stack of Succubus.
o Succubus stack increased to 185 (+18).
o Breeder stack increased to 67 (+11).
o Tormented stack increased to 56 (+7).
o Juggernaut stack increased to 56 (+7).
§ Stronghold
· Duel Army 1
o Orc stack increased to 144 (+34).
o Goblin stack increased to 210 (+20).
o Harpy stack increased to 140 (+10).
o Jaguar Warrior stack increased to 67 (+11).
· Duel Army 2
o Orc stack increased to 120 (+10).
o Goblin stack increased to 210 (+20).
o Harpy stack increased to 158 (+28).
o Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.
o Shaman stack increased to 75 (+9).

o Creatures characteristics
§ Haven
· Crossbowman Maximum damage increased to 5 (+1).
· Crossbowman Movement decreased to 5 (-1).
· Marksman Minimum damage increased to 4 (+1).
· Marksman Maximum damage increased to 6 (+1).
· Marksman Movement decreased to 5 (-1).
§ Inferno
· Maniac Luck decreased to 14 (-6).
· Demented Luck decreased to 16 (-8).
· Succubus Luck decreased to 15 (-1).
· Lilim Luck decreased to 18 (-2).
· Tormentor Luck decreased to 8 (-12).
· Lacerator Luck decreased to 10 (-14).
· Juggernaut Luck decreased to 12 (-8).
· Breeder growth rate increased to 5 (+1).
· Ravager Luck decreased to 12 (-10).
· Ravager Movement increased to 7 (+1).
· Pit Fiend Luck decreased to 8 (-8).
· Pit Lord Lock decreased to 9 (-9).
§ Sanctuary
· Kirin Growth rate decreased to 1 (-1).
· Kirin Cost increase to 1705 (+300).
· Kirin Health increase to 260 (+15).
· Kirin Minimum damage increased to 54 (+1).
· Kirin Maximum damage increased to 58 (+1).
· Sacred Kirin Cost increased to 2130 (+300).
· Sacred Kirin Health increased to 275 (+10).
· Sacred Kirin Minimum damage increased to 58 (+3).
· Sacred Kirin Maximum damage increased to 62 (+3).
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Messages: 227
Enregistré le: Dim 1 Mai 2005, 10:47

Re: Patch 1.8 (à venir)

Messagepar Morrock » Dim 7 Oct 2012, 11:52

Ca fait beaucoup de modifications pour un patch qui n'était pas censé exister à la base...

Et de façon générale, ça fait beaucoup de corrections par patchs ([troll]à croire que le jeu est sorti pas fini ^^[/troll])
Ci-gît la signature de Morrock, exterminée par une défaillance de disque dur...
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Messages: 3113
Enregistré le: Ven 9 Juin 2006, 12:24
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